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Go

// We often want to execute Go code at some point in the
// future, or repeatedly at some interval. Go's built-in
// _timer_ and _ticker_ features make both of these tasks
// easy. We'll look first at timers and then
// at [tickers](tickers).
package main
import (
"fmt"
"time"
)
func main() {
// Timers represent a single event in the future. You
// tell the timer how long you want to wait, and it
// provides a channel that will be notified at that
// time. This timer will wait 2 seconds.
timer1 := time.NewTimer(2 * time.Second)
// The `<-timer1.C` blocks on the timer's channel `C`
// until it sends a value indicating that the timer
// expired.
<-timer1.C
fmt.Println("Timer 1 expired")
// If you just wanted to wait, you could have used
// `time.Sleep`. One reason a timer may be useful is
// that you can cancel the timer before it expires.
// Here's an example of that.
timer2 := time.NewTimer(time.Second)
go func() {
<-timer2.C
fmt.Println("Timer 2 expired")
}()
stop2 := timer2.Stop()
if stop2 {
fmt.Println("Timer 2 stopped")
}
}