// We often want to execute Go code at some point in the // future, or repeatedly at some interval. Go's built-in // _timer_ and _ticker_ features make both of these tasks // easy. We'll look first at timers and then // at [tickers](tickers). package main import ( "fmt" "time" ) func main() { // Timers represent a single event in the future. You // tell the timer how long you want to wait, and it // provides a channel that will be notified at that // time. This timer will wait 2 seconds. timer1 := time.NewTimer(2 * time.Second) // The `<-timer1.C` blocks on the timer's channel `C` // until it sends a value indicating that the timer // expired. <-timer1.C fmt.Println("Timer 1 expired") // If you just wanted to wait, you could have used // `time.Sleep`. One reason a timer may be useful is // that you can cancel the timer before it expires. // Here's an example of that. timer2 := time.NewTimer(time.Second) go func() { <-timer2.C fmt.Println("Timer 2 expired") }() stop2 := timer2.Stop() if stop2 { fmt.Println("Timer 2 stopped") } }