150 lines
5.6 KiB
JavaScript
150 lines
5.6 KiB
JavaScript
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const SHOW_STATS = false;
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const CANYON_WIDTH = 400;
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const CANYON_LENGTH = 120;
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const CANYON_SEGMENTS_W = 27;
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const CANYON_SEGMENTS_L = 10;
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const CLIFF_BASE = 60;
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const CLIFF_VARY = 15;
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const FLOOR_VARY = 10;
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const CANYON_SPEED = 70;
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const CAMERA_DRIFT_DISTANCE = 15;
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const CAMERA_DRIFT_SPEED = 0.05;
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let lastUpdate;
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let camera, scene, renderer, composer;
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let cameraBaseX, cameraBaseY;
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let uResolutionScale;
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let uTime;
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let canyonA, canyonB;
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function init() {
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// stats
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if (SHOW_STATS) {
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const stats = new Stats();
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stats.domElement.classList.add('stats-element');
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document.body.appendChild(stats.domElement);
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requestAnimationFrame(function updateStats(){
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stats.update();
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requestAnimationFrame(updateStats);
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});
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}
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// basic setup
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const container = document.getElementById('container');
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camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 300);
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const cameraDistance = 70;
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const cameraAngle = .05*Math.PI;
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camera.position.z = cameraDistance;
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cameraBaseX = 0;
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cameraBaseY = 0.3 * (CLIFF_BASE + CLIFF_VARY + FLOOR_VARY);
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camera.position.y = cameraBaseY;
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camera.rotation.x = -cameraAngle;
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scene = new THREE.Scene();
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setPixelRatio(window.devicePixelRatio);
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// shader setup
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lastUpdate = new Date().getTime();
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const vertexShader = document.getElementById( 'vertexShader' ).textContent;
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const fragmentShader = document.getElementById( 'fragmentShader' ).textContent;
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uTime = { type: 'f', value: 1.0 };
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uResolutionScale = { type: 'f', value: 1.0 };
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// add objects
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const canyonGeometry = new THREE.PlaneGeometry(CANYON_WIDTH, CANYON_LENGTH, CANYON_SEGMENTS_W, CANYON_SEGMENTS_L);
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canyonGeometry.rotateX(-0.5 * Math.PI);
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const reverseGeometry = canyonGeometry.clone();
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const simplexA = new SimplexNoise(Math.floor(0xffff*Math.random()));
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const simplexB = new SimplexNoise(Math.floor(0xffff*Math.random()));
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for (let i = 0, l = canyonGeometry.vertices.length; i < l; i++) {
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const { x, z } = canyonGeometry.vertices[i];
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canyonGeometry.vertices[i].y =
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Math.min(1.0, Math.pow(x/50, 4)) * Math.round(CLIFF_BASE + simplexA.noise2D(x,z) * CLIFF_VARY) + Math.round(simplexB.noise2D(x,z) * FLOOR_VARY);
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reverseGeometry.vertices[i].y =
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Math.min(1.0, Math.pow(x/50, 4)) * Math.round(CLIFF_BASE + simplexA.noise2D(x,-z) * CLIFF_VARY) + Math.round(simplexB.noise2D(x,-z) * FLOOR_VARY);
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}
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const canyonMaterial = new THREE.ShaderMaterial({
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transparent: true,
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side: THREE.DoubleSide,
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uniforms: { uTime, uResolutionScale },
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vertexShader,
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fragmentShader
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});
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canyonMaterial.extensions.derivatives = true;
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canyonA = new THREE.Mesh(geomToBufferGeomWithCenters(canyonGeometry), canyonMaterial);
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scene.add(canyonA);
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canyonB = new THREE.Mesh(geomToBufferGeomWithCenters(reverseGeometry), canyonMaterial);
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canyonB.position.z -= CANYON_LENGTH;
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scene.add(canyonB);
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container.appendChild(renderer.domElement);
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// effect composition
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const renderScene = new THREE.RenderPass(scene, camera);
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const bloomPass = new THREE.UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 1.5, 0.4, 0.86);
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bloomPass.threshold = 0.3;
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bloomPass.strength = 2.5 * uResolutionScale.value;
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bloomPass.radius = 0.3 * uResolutionScale.value;
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composer = new THREE.EffectComposer(renderer);
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composer.addPass(renderScene);
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composer.addPass(bloomPass);
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// event listeners
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onWindowResize();
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window.addEventListener( 'resize', onWindowResize, false);
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document.getElementById('resolution').addEventListener('change', onResolutionChange, false);
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}
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// events
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function onWindowResize(evt) {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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composer.setSize(window.innerWidth, window.innerHeight);
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}
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function onResolutionChange(evt) {
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uResolutionScale.value = parseFloat(evt.target.value);
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bloomPass.strength = 2.5 * uResolutionScale.value;
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bloomPass.radius = 0.3 * uResolutionScale.value;
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renderer.setPixelRatio( window.devicePixelRatio / uResolutionScale.value );
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}
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function animate() {
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const currentTime = new Date().getTime();
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const timeSinceLastUpdate = currentTime - lastUpdate;
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lastUpdate = currentTime;
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const deltaTime = timeSinceLastUpdate / 1000;
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uTime.value += deltaTime;
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// move canyons
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canyonA.position.z += deltaTime * CANYON_SPEED;
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canyonB.position.z += deltaTime * CANYON_SPEED;
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if (canyonA.position.z > CANYON_LENGTH) {
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canyonA.position.z -= 2*CANYON_LENGTH;
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}
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if (canyonB.position.z > CANYON_LENGTH) {
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canyonB.position.z -= 2*CANYON_LENGTH;
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}
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// drift camera (simple lissajous)
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camera.position.x = cameraBaseX + CAMERA_DRIFT_DISTANCE*Math.sin(7*CAMERA_DRIFT_SPEED*Math.PI*uTime.value);
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camera.position.y = cameraBaseY + CAMERA_DRIFT_DISTANCE*Math.sin(5*CAMERA_DRIFT_SPEED*Math.PI*uTime.value);
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// render
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// renderer.render( scene, camera );
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composer.render();
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requestAnimationFrame( animate );
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}
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// boot
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init();
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animate();
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// utils
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// adapted from https://github.com/mrdoob/three.js/blob/dev/examples/webgl_materials_wireframe.html for wireframe effect
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function geomToBufferGeomWithCenters(geom) {
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const buffGeom = new THREE.BufferGeometry().fromGeometry(geom);
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const vectors = [new THREE.Vector3(1,0,0), new THREE.Vector3(0,1,0), new THREE.Vector3(0,0,1)];
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const { position } = buffGeom.attributes;
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const centers = new Float32Array(position.count*3);
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for (let i=0, l=position.count; i<l; i++) {
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vectors[i%3].toArray(centers,i*3);
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}
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buffGeom.setAttribute('center', new THREE.BufferAttribute(centers,3));
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return buffGeom;
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}
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