programming-examples/html/Rendering_Techniques/01-drawing-app.html
2019-11-15 12:59:38 +01:00

40 lines
1.1 KiB
HTML

<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Drawing App</title>
<link rel="stylesheet" href="../include/style.css">
</head>
<body>
<header>
Example from <a href="http://amzn.com/1430236655?tag=html5anim-20"><em>Foundation HTML5 Animation with JavaScript</em></a>
</header>
<canvas id="canvas" width="400" height="400"></canvas>
<aside>Click and draw with the mouse.</aside>
<script src="../include/utils.js"></script>
<script>
window.onload = function () {
var canvas = document.getElementById('canvas'),
context = canvas.getContext('2d'),
mouse = utils.captureMouse(canvas);
canvas.addEventListener('mousedown', function () {
context.beginPath();
context.moveTo(mouse.x, mouse.y);
canvas.addEventListener('mousemove', onMouseMove, false);
}, false);
canvas.addEventListener('mouseup', function () {
canvas.removeEventListener('mousemove', onMouseMove, false);
}, false);
function onMouseMove () {
context.lineTo(mouse.x, mouse.y);
context.stroke();
}
};
</script>
</body>
</html>