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1.2 KiB
Go

// The primary mechanism for managing state in Go is
// communication over channels. We saw this for example
// with [worker pools](worker-pools). There are a few other
// options for managing state though. Here we'll
// look at using the `sync/atomic` package for _atomic
// counters_ accessed by multiple goroutines.
package main
import (
"fmt"
"sync"
"sync/atomic"
)
func main() {
// We'll use an unsigned integer to represent our
// (always-positive) counter.
var ops uint64
// A WaitGroup will help us wait for all goroutines
// to finish their work.
var wg sync.WaitGroup
// We'll start 50 goroutines that each increment the
// counter exactly 1000 times.
for i := 0; i < 50; i++ {
wg.Add(1)
go func() {
for c := 0; c < 1000; c++ {
// To atomically increment the counter we
// use `AddUint64`, giving it the memory
// address of our `ops` counter with the
// `&` syntax.
atomic.AddUint64(&ops, 1)
}
wg.Done()
}()
}
// Wait until all the goroutines are done.
wg.Wait()
// It's safe to access `ops` now because we know
// no other goroutine is writing to it. Reading
// atomics safely while they are being updated is
// also possible, using functions like
// `atomic.LoadUint64`.
fmt.Println("ops:", ops)
}