50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
Load image source from a hard code directory
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<Window x:Class="AssemblyResources.Window1"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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Title="AssemblyResources" Height="400" Width="600">
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<StackPanel>
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<Button Click="cmdPlay_Click" Padding="5">Play</Button>
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<Image Name="img" Source="c:\image.jpg"></Image>
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<MediaElement Name="Sound" Source="c:\sound.wav" LoadedBehavior="Manual"></MediaElement>
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</StackPanel>
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</Window>
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//File:Window.xaml.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Shapes;
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using System.Reflection;
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using System.Resources;
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using System.IO;
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using System.Globalization;
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using System.Windows.Resources;
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namespace AssemblyResources
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{
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public partial class Window1 : System.Windows.Window
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{
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public Window1()
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{
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InitializeComponent();
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}
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private void cmdPlay_Click(object sender, RoutedEventArgs e)
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{
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img.Source = new BitmapImage(new Uri("file:///c:/image.jpg", UriKind.Relative));
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Sound.Stop();
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Sound.Play();
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}
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}
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}
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