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50 lines
1.2 KiB
Java

import java.awt.*;
/**
* This class shows how to use the Java 2D API in a very
* simple manner.
*
* @author Frank Klawonn
* Last change 07.01.2005
* @see MyFinishWindow
*/
public class SimpleJava2DExample extends Frame
{
//Constructor
SimpleJava2DExample()
{
//Enables the closing of the window.
addWindowListener(new MyFinishWindow());
}
public void paint(Graphics g)
{
//In order to use Java 2D, it is necessary to cast the Graphics object
//into a Graphics2D object.
Graphics2D g2d = (Graphics2D) g;
//Now all methods for drawing in the window should be applied to the Graphics2D
//and not to the Graphics object any more.
//Write the text "Hello world" at the window coordinates (30,50)
g2d.drawString("Hello world!",30,50);
}
public static void main(String[] argv)
{
//Generate the window.
SimpleJava2DExample f = new SimpleJava2DExample();
//Define a title for the window.
f.setTitle("The first Java 2D program");
//Definition of the window size in pixels
f.setSize(250,80);
//Show the window on the screen.
f.setVisible(true);
}
}