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Java

import java.awt.*;
import java.awt.geom.*;
import java.util.*;
import java.awt.image.BufferedImage;
/**
* An example for the application of doube buffering.
* The example with the clock in the class NonSynchronizedClockExample
* is re-implemented using double buffering.
*
* @author Frank Klawonn
* Last change 27.05.2005
*
* @see NonSynchronizedClockExample
* @see BufferedImageDrawer
*/
public class DoubleBufferingClockExample extends TimerTask
{
//The window in which everything is shown.
private BufferedImageDrawer buffid;
//The background image
private BufferedImage bg;
//Length/width of the clock frame
private double frameSize;
//Length of the second hand
private double handLength;
//Width of the second hand
private double handWidth;
//The frame of the clock centred in the origin
private Rectangle2D.Double clockFrame;
//Second hand, standing on the origin
private Rectangle2D.Double clockHand;
//This rotation specifies the angle of rotation for the second hand
//in each step.
private AffineTransform singleRotation;
//The single step rotations are accumulated in this transformation.
private AffineTransform accumulatedRotation;
//This translation defines, how far the clock should move in
//each single step.
private AffineTransform singleTranslation;
//The single translations are accumulated in this transformation.
private AffineTransform accumulatedTranslation;
//This transformation is to combine the single transformations
//(rotation and translation) of the second hand.
private AffineTransform handTransform;
/**
* Constructor
*
* @param bid The buffered image to be drawn
* @param backGround The background (buffered) image
* @param height Width of the window
* @param delay Defines after how many milliseconds the image/frame is
* is updated (needed for the synchronisation of the clock).
*/
DoubleBufferingClockExample(BufferedImageDrawer bid, BufferedImage backGround,
int height,int delay)
{
buffid = bid;
//The lines should have a thickness of 3.0 instead of 1.0.
buffid.g2dbi.setStroke(new BasicStroke(3.0f));
//Use of antialiasing to have nicer lines.
buffid.g2dbi.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
/*yUp defines a translation allowing the specification of objects in "real"
coordinates where the y-axis points upwards and the origin of the coordinate
system is located in the lower left corner of the window.
*/
AffineTransform yUp = new AffineTransform();
yUp.setToScale(1, -1);
AffineTransform translate = new AffineTransform();
translate.setToTranslation(0, height);
yUp.preConcatenate(translate);
//Apply the transformation to the Graphics2D object to draw everything
//in "real" coordinates.
buffid.g2dbi.transform(yUp);
buffid.g2dbi.setPaint(Color.black);
bg = backGround;
//Specification of the size parameters for drawing
frameSize = 100;
handLength = 40;
handWidth = 5;
clockFrame = new Rectangle2D.Double(-frameSize/2,-frameSize/2,
frameSize,frameSize);
clockHand = new Rectangle2D.Double(-handWidth/2,0,
handWidth,handLength);
singleRotation = new AffineTransform();
singleRotation.setToRotation(-delay*Math.PI/30000);
accumulatedRotation = new AffineTransform();
singleTranslation = new AffineTransform();
singleTranslation.setToTranslation(2,1);
accumulatedTranslation = new AffineTransform();
//In order to position the clock inside the window in the beginning
//of the animation, the translation incorporates already a shift
//to the right and upwards.
accumulatedTranslation.setToTranslation(150,150);
handTransform = new AffineTransform();
}
//This method is called in regular intervals. This method computes
//the updated image/frame and calls the repaint method to draw the
//updated image on the window.
public void run()
{
//Accumulated transformation of the second hand: First rotate, then translate.
handTransform.setTransform(accumulatedRotation);
handTransform.preConcatenate(accumulatedTranslation);
//Draw the background.
buffid.g2dbi.drawImage(bg,0,0,null);
//Draw the frame of the clock.
buffid.g2dbi.draw(accumulatedTranslation.createTransformedShape(clockFrame));
//Draw the second hand.
buffid.g2dbi.fill(handTransform.createTransformedShape(clockHand));
//This will update the image/frame in the window.
buffid.repaint();
//Computation of the accumulated translation of the clock.
accumulatedTranslation.preConcatenate(singleTranslation);
//Computation of the accumulated rotation of the second hand.
accumulatedRotation.preConcatenate(singleRotation);
}
public static void main(String[] argv)
{
//Width of the window
int width = 780;
//Height of the window
int height = 530;
//Specifies (in milliseconds) when the frame should be updated.
int delay = 50;
//The BufferedImage to be drawn in the window.
BufferedImage bi = new BufferedImage(width,height,BufferedImage.TYPE_INT_RGB);
//The background.
BufferedImage backGround = new BufferedImage(width,height,BufferedImage.TYPE_INT_RGB);
Graphics2D g2dBackGround = backGround.createGraphics();
//The lines should have a thickness of 3.0 instead of 1.0.
g2dBackGround.setStroke(new BasicStroke(3.0f));
//The background is painted white first.
g2dBackGround.setPaint(Color.white);
g2dBackGround.fill(new Rectangle(0,0,width,height));
//This background rectangle serves as background (frame) for the whole image.
Rectangle2D.Double windowFrame = new Rectangle2D.Double(50,50,
width-100,
height-100);
g2dBackGround.setPaint(Color.black);
g2dBackGround.draw(windowFrame);
//The window in which everything is drawn.
BufferedImageDrawer bid = new BufferedImageDrawer(bi,width,height);
//The TimerTask in which the repeated computations drawing take place.
DoubleBufferingClockExample dbce = new DoubleBufferingClockExample(bid,
backGround,
height,
delay);
Timer t = new Timer();
t.scheduleAtFixedRate(dbce,0,delay);
}
}