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144 lines
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Java

import java.awt.*;
import java.awt.image.*;
import java.awt.geom.*;
import java.util.Date;
/* A simple demonstration for the use of double buffering on the basis of the
earlier geometric transforms example. In addition to the rotating and
changing rectangle, we have a static blue ellipse in the background.
*/
public class DoubleBuffering extends Frame
{
//This buffered image will contain the background that remains unchanged.
//Note that the package java.awt.image.* is needed.
private BufferedImage theBackground;
//On this buffered image we will first paint the background and then
//the moving shape (the rectangle). Finally we draw this image on the
//actual screen.
private BufferedImage theImage;
private Graphics2D g2dBackground;
private Graphics2D g2dImage;
public DoubleBuffering()
{
addWindowListener(new MyFinishWindow());
initialiseTheBackgroundAndTheImage();
}
public void paint(Graphics g)
{
Graphics2D g2d = (Graphics2D) g;
int xul, yul, xwidth, yheight;
xul = 200; //x-coordinate of the upper left corner of the rectangle
yul = 300; //y-coordinate of the upper left corner of the rectangle
xwidth = 100; //width of the rectangle
yheight = 20; //height of the rectangle
//midpoint of the rectangle
double xmid = xul+xwidth/2.0;
double ymid = yul+yheight/2.0;
//stretching/shrinking factors
double xstretch = 1.005;
double ystretch = 0.995;
//number of (rotation/stretching) steps to be carried out
int steps = 360;
//this shape will contain the transformed rectangle
Shape s;
//create the rectangle
Rectangle2D.Double rect = new Rectangle2D.Double(xul,yul,xwidth,yheight);
AffineTransform id = new AffineTransform();
AffineTransform rotateBy1Degree = new AffineTransform();
rotateBy1Degree.rotate(Math.PI/180,xmid,ymid);
//this transform will contain the accumulated rotation
AffineTransform accRotation = new AffineTransform();
AffineTransform stretch = scalingWRTXY(xmid,ymid,xstretch,ystretch);
//this transform will contain the accumulated scaling
AffineTransform accStretch = new AffineTransform();
//draw the initial rectangle
s = id.createTransformedShape(rect);
//first draw the background on the buffered image
g2dImage.drawImage(theBackground,0,0,null);
//then draw the actual rectangle on the buffered image
g2dImage.fill(s);
//finally draw the buffered image on the screen
g2d.drawImage(theImage,0,0,null);
//wait for some time
sustain(1000);
for (int i=0; i<steps; i++)
{
accStretch.concatenate(stretch);
//scale the rectangle
s = accStretch.createTransformedShape(rect);
accRotation.concatenate(rotateBy1Degree);
//rotate the scaled rectangle
s = accRotation.createTransformedShape(s);
//wait some time
sustain(100);
//draw the background on the buffered image
g2dImage.drawImage(theBackground,0,0,null);
//draw the transformed rectangle on the buffered image
g2dImage.fill(s);
//draw the buffered image on the screen
g2d.drawImage(theImage,0,0,null);
}
}
public static void clearWindow(Graphics2D g)
{
g.setPaint(Color.white);
g.fill(new Rectangle(0,0,600,600));
g.setPaint(Color.black);
}
// returns a scaling by xs and ys w.r.t. to the centre point (x,y)
public static AffineTransform scalingWRTXY(double x, double y, double xs, double ys)
{
AffineTransform at = new AffineTransform();
at.translate(x,y);
at.scale(xs,ys);
at.translate(-x,-y);
return(at);
}
//a simple method, suspending the process for t milliseconds
public static void sustain(long t)
{
long finish = (new Date()).getTime() + t;
while( (new Date()).getTime() < finish ) {}
}
//initialises the background and the buffered image
private void initialiseTheBackgroundAndTheImage()
{
int w = 600;
int h = 600;
theImage = new BufferedImage(w,h,BufferedImage.TYPE_INT_RGB);
g2dImage = theImage.createGraphics();
g2dImage.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
clearWindow(g2dImage);
theBackground = new BufferedImage(w,h,BufferedImage.TYPE_INT_RGB);
g2dBackground = theBackground.createGraphics();
g2dBackground.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
clearWindow(g2dBackground);
//in order to have a simple constant background, we draw a blue oval
g2dBackground.setPaint(Color.blue);
g2dBackground.fillOval(50,200,200,250);
}
}