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200 lines
5.5 KiB
C++

CursorList.cpp - Implementation for cursor linked list
#include "CursorList.h"
/**
* Routine to initialize the cursorSpace.
*/
template <class Object>
void List<Object>::initializeCursorSpace( )
{
static int cursorSpaceIsInitialized = false;
if( !cursorSpaceIsInitialized )
{
cursorSpace.resize( 100 );
for( int i = 0; i < cursorSpace.size( ); i++ )
cursorSpace[ i ].next = i + 1;
cursorSpace[ cursorSpace.size( ) - 1 ].next = 0;
cursorSpaceIsInitialized = true;
}
}
/**
* Allocate a CursorNode
*/
template <class Object>
int List<Object>::alloc( )
{
int p = cursorSpace[ 0 ].next;
cursorSpace[ 0 ].next = cursorSpace[ p ].next;
return p;
}
/**
* Free a CursorNode
*/
template <class Object>
void List<Object>::free( int p )
{
cursorSpace[ p ].next = cursorSpace[ 0 ].next;
cursorSpace[ 0 ].next = p;
}
/**
* Construct the list
*/
template <class Object>
List<Object>::List( )
{
initializeCursorSpace( );
header = alloc( );
cursorSpace[ header ].next = 0;
}
/**
* Copy constructor
*/
template <class Object>
List<Object>::List( const List<Object> & rhs )
{
initializeCursorSpace( );
header = alloc( );
cursorSpace[ header ].next = 0;
*this = rhs;
}
/**
* Destroy the list
*/
template <class Object>
List<Object>::~List( )
{
makeEmpty( );
free( header );
}
/**
* Test if the list is logically empty.
* return true if empty, false otherwise.
*/
template <class Object>
bool List<Object>::isEmpty( ) const
{
return cursorSpace[ header ].next == 0;
}
/**
* Make the list logically empty.
*/
template <class Object>
void List<Object>::makeEmpty( )
{
while( !isEmpty( ) )
remove( first( ).retrieve( ) );
}
/**
* Return an iterator representing the header node.
*/
template <class Object>
ListItr<Object> List<Object>::zeroth( ) const
{
return ListItr<Object>( header );
}
/**
* Return an iterator representing the first node in the list.
* This operation is valid for empty lists.
*/
template <class Object>
ListItr<Object> List<Object>::first( ) const
{
return ListItr<Object>( cursorSpace[ header ].next );
}
/**
* Insert item x after p.
*/
template <class Object>
void List<Object>::insert( const Object & x, const ListItr<Object> & p )
{
if( p.current != 0 )
{
int pos = p.current;
int tmp = alloc( );
cursorSpace[ tmp ] = CursorNode( x, cursorSpace[ pos ].next );
cursorSpace[ pos ].next = tmp;
}
}
/**
* Return iterator corresponding to the first node containing an item x.
* Iterator isPastEnd if item is not found.
*/
template <class Object>
ListItr<Object> List<Object>::find( const Object & x ) const
{
/* 1*/ int itr = cursorSpace[ header ].next;
/* 2*/ while( itr != 0 && cursorSpace[ itr ].element != x )
/* 3*/ itr = cursorSpace[ itr ].next;
/* 4*/ return ListItr<Object>( itr );
}
/**
* Return iterator prior to the first node containing an item x.
*/
template <class Object>
ListItr<Object> List<Object>::findPrevious( const Object & x ) const
{
/* 1*/ int itr = header;
/* 2*/ while( cursorSpace[ itr ].next != 0 &&
cursorSpace[ cursorSpace[ itr ].next ].element != x )
/* 3*/ itr = cursorSpace[ itr ].next;
/* 4*/ return ListItr<Object>( itr );
}
/**
* Remove the first occurrence of an item x.
*/
template <class Object>
void List<Object>::remove( const Object & x )
{
ListItr<Object> p = findPrevious( x );
int pos = p.current;
if( cursorSpace[ pos ].next != 0 )
{
int tmp = cursorSpace[ pos ].next;
cursorSpace[ pos ].next = cursorSpace[ tmp ].next;
free ( tmp );
}
}
/**
* Deep copy of linked lists.
*/
template <class Object>
const List<Object> & List<Object>::operator=( const List<Object> & rhs )
{
ListItr<Object> ritr = rhs.first( );
ListItr<Object> itr = zeroth( );
if( this != &rhs )
{
makeEmpty( );
for( ; !ritr.isPastEnd( ); ritr.advance( ), itr.advance( ) )
insert( ritr.retrieve( ), itr );
}
return *this;
}