// _Interfaces_ are named collections of method // signatures. package main import ( "fmt" "math" ) // Here's a basic interface for geometric shapes. type geometry interface { area() float64 perim() float64 } // For our example we'll implement this interface on // `rect` and `circle` types. type rect struct { width, height float64 } type circle struct { radius float64 } // To implement an interface in Go, we just need to // implement all the methods in the interface. Here we // implement `geometry` on `rect`s. func (r rect) area() float64 { return r.width * r.height } func (r rect) perim() float64 { return 2*r.width + 2*r.height } // The implementation for `circle`s. func (c circle) area() float64 { return math.Pi * c.radius * c.radius } func (c circle) perim() float64 { return 2 * math.Pi * c.radius } // If a variable has an interface type, then we can call // methods that are in the named interface. Here's a // generic `measure` function taking advantage of this // to work on any `geometry`. func measure(g geometry) { fmt.Println(g) fmt.Println(g.area()) fmt.Println(g.perim()) } func main() { r := rect{width: 3, height: 4} c := circle{radius: 5} // The `circle` and `rect` struct types both // implement the `geometry` interface so we can use // instances of // these structs as arguments to `measure`. measure(r) measure(c) }