import java.awt.geom.*; import java.util.Random; public class SegmentsIntersection { public static boolean isCrossIntersect(long x1, long y1, long x2, long y2, long x3, long y3, long x4, long y4) { long z1 = (x2 - x1) * (y3 - y1) - (y2 - y1) * (x3 - x1); long z2 = (x2 - x1) * (y4 - y1) - (y2 - y1) * (x4 - x1); long z3 = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3); long z4 = (x4 - x3) * (y2 - y3) - (y4 - y3) * (x2 - x3); return (z1 < 0 || z2 < 0) && (z1 > 0 || z2 > 0) && (z3 < 0 || z4 < 0) && (z3 > 0 || z4 > 0); } public static boolean isCrossOrTouchIntersect(long x1, long y1, long x2, long y2, long x3, long y3, long x4, long y4) { if (Math.max(x1, x2) < Math.min(x3, x4) || Math.max(x3, x4) < Math.min(x1, x2) || Math.max(y1, y2) < Math.min(y3, y4) || Math.max(y3, y4) < Math.min(y1, y2)) return false; long z1 = (x2 - x1) * (y3 - y1) - (y2 - y1) * (x3 - x1); long z2 = (x2 - x1) * (y4 - y1) - (y2 - y1) * (x4 - x1); long z3 = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3); long z4 = (x4 - x3) * (y2 - y3) - (y4 - y3) * (x2 - x3); return (z1 <= 0 || z2 <= 0) && (z1 >= 0 || z2 >= 0) && (z3 <= 0 || z4 <= 0) && (z3 >= 0 || z4 >= 0); } public static Point2D.Double getLinesIntersection(long x1, long y1, long x2, long y2, long x3, long y3, long x4, long y4) { long a1 = y2 - y1; long b1 = x1 - x2; long c1 = -(x1 * y2 - x2 * y1); long a2 = y4 - y3; long b2 = x3 - x4; long c2 = -(x3 * y4 - x4 * y3); long det = a1 * b2 - a2 * b1; if (det == 0) return null; double x = -(c1 * b2 - c2 * b1) / (double) det; double y = -(a1 * c2 - a2 * c1) / (double) det; return new Point2D.Double(x, y); } // random tests public static void main(String[] args) { Random rnd = new Random(); for (int step = 0; step < 1000_000; step++) { int r = 10; int x1 = rnd.nextInt(r) - r / 2; int y1 = rnd.nextInt(r) - r / 2; int x2 = rnd.nextInt(r) - r / 2; int y2 = rnd.nextInt(r) - r / 2; int x3 = rnd.nextInt(r) - r / 2; int y3 = rnd.nextInt(r) - r / 2; int x4 = rnd.nextInt(r) - r / 2; int y4 = rnd.nextInt(r) - r / 2; boolean crossIntersect = isCrossIntersect(x1, y1, x2, y2, x3, y3, x4, y4); boolean crossOrTouchIntersect = isCrossOrTouchIntersect(x1, y1, x2, y2, x3, y3, x4, y4); boolean crossOrTouchIntersect2 = Line2D.linesIntersect(x1, y1, x2, y2, x3, y3, x4, y4); crossOrTouchIntersect2 &= !(x1 == x2 && y1 == y2 && x3 == x4 && y3 == y4 && (x1 != x3 || y1 != y3)); // applying fix if (crossOrTouchIntersect != crossOrTouchIntersect2 || crossIntersect && !crossOrTouchIntersect) throw new RuntimeException(); } System.out.println(getLinesIntersection(0, 0, 4, 2, 2, -1, 2, 5).equals(new Point2D.Double(2, 1))); } }