Access control under inheritance #include using namespace std; class Enemy { public: Enemy(): m_Damage(10) {} void Attack() const { cout << "Attack inflicts " << m_Damage << " damage points!\n"; } protected: int m_Damage; }; class Boss : public Enemy { public: Boss(): m_DamageMultiplier(3) {} void SpecialAttack() const { cout << "Special Attack inflicts " << (m_DamageMultiplier * m_Damage); cout << " damage points!\n"; } private: int m_DamageMultiplier; }; int main() { Enemy enemy1; enemy1.Attack(); Boss boss1; boss1.Attack(); boss1.SpecialAttack(); return 0; }