#include < iostream.h > using namespace std; class Cube { public: void setLength( double l ) { length = l; } void setBreadth( double b ) { breadth = b; } void setHeight( double h ) { height = h; } double getVolume(void) { return length * breadth * height; } // Overload + operator to add two Cube objects. Cube operator+(const Cube& b) { Cube C; C.length = this->length + b.length; C.breadth = this->breadth + b.breadth; C.height = this->height + b.height; return C; } private: double length; // Length of a Cube double breadth; // Breadth of a Cube double height; // Height of a Cube }; // Main function for the program int main( ) { Cube C1; // Declare C1 of type Cube Cube C2; // Declare C2 of type Cube Cube C3; // Declare C3 of type Cube double volume = 0.0; // Store the volume of a Cube here // Cube 1 specification C1.setLength(4.0); C1.setBreadth(6.0); C1.setHeight(5.0); // Cube 2 specification C2.setLength(8.0); C2.setBreadth(4.0); C2.setHeight(10.0); // volume of Cube 1 volume = C1.getVolume(); cout << "Volume of Cube 1 : " << volume <