programming-examples/ruby/Patterns/prototype.rb

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2019-11-15 12:59:38 +01:00
# The prototype pattern is a creational pattern along the lines of the factory.
# The trick with the prototype is that you create new objects by copying a master
# object. Change that master object and all subsequent objects that you create
# will go off into life with a copy of the change.
# Prototypes witch are used for prototyping
class Note
attr_accessor :duration
def initialize(duration)
@duration = duration
end
def deep_copy
Marshal::load(Marshal.dump(self))
end
end
class Clef
# Implementation
end
class PrototypeManager
def initialize
@prototypes = {}
end
def set(key, prototype)
if @prototypes.include? key
raise IndexError, "A prototype is already assigned to this key: #{key}"
else
@prototypes[key] = prototype
end
end
def unset(key)
if !@prototypes.include? key
raise IndexError, "This key doesn't exist in prototype: #{key}"
else
@prototypes.delete key
end
end
def get(key)
@prototypes[key].deep_copy
end
end
# Usage
prototype = PrototypeManager.new
prototype.set :half_note, Note.new(0.5)
prototype.set :full_note, Note.new(1)
note = prototype.get(:full_note)
note.duration