783 lines
21 KiB
JavaScript
783 lines
21 KiB
JavaScript
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/**
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* AVL tree, a Binary Search Tree that satisfies the Height-Balance
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* Property.
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*
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* @example
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* var avlTree = require('path-to-algorithms/src/data-structures'+
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* '/avl-tree');
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* var avl = new avlTree.AVLTree();
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*
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* avl.insert(2000);
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* avl.insert(1989);
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* avl.insert(1991);
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* avl.insert(2001);
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* avl.insert(1966);
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*
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* @module data-structures/avl-tree
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*/
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(function (exports) {
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'use strict';
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/**
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* Node of the tree.
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*
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* @public
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* @constructor
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* @param {Number|String} value Value of the node.
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* @param {Node} left Left sibling.
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* @param {Node} right Right sibling.
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* @param {Node} parent Parent of the node.
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* @param {Number} height Height of the node.
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*/
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exports.Node = function (value, left, right, parent, height) {
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/**
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* @member {Number|String}
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*/
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this.value = value;
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this._left = left;
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this._right = right;
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this._parent = parent;
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this._height = height;
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};
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/**
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* AVL Tree.
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*
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* @public
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* @constructor
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*/
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exports.AVLTree = function () {
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this._root = null;
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};
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/**
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* Calculates the height of a node based on height
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* property of children.
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*
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* @public
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* @method
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* @param {Node} node Given node's height is returned.
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*/
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exports.AVLTree.prototype._getHeightAtNode = function (node) {
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if (node._left !== null && node._right !== null){
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var height = Math.max(node._left._height, node._right._height);
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height += 1;
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return height;
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}else if (node._left !== null){
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return node._left._height + 1;
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}else if (node._right !== null){
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return node._right._height + 1;
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}else {
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return 1;
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}
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};
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/**
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* Checks if a given node has an imbalance.
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*
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* @public
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* @method
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* @param {Node} node Given node's children are checked for
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* imbalance.
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*/
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exports.AVLTree.prototype._isBalancedAtNode = function (node) {
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if (node._left !== null && node._right !== null){
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return (Math.abs(node._left._height - node._right._height) <= 1);
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}
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if (node._right !== null && node._left === null){
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return node._right._height < 2;
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}
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if (node._left !== null && node._right === null){
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return node._left._height < 2;
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}
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return true;
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};
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/**
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* Gets the nodes to be restructured during an AVL restructure
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* after a remove/delete takes place.
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*
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* @public
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* @method
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* @param {Array} traveledNodes Array of previously traveled nodes
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* that are used to help determine the nodes to be restructured.
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*/
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exports.AVLTree.prototype._getNodesToRestructureRemove =
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function (traveledNodes) {
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// z is last traveled node - imbalance found at z
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var zIndex = traveledNodes.length;
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zIndex -= 1;
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var z = traveledNodes[zIndex];
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// y should be child of z with larger height
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// (cannot be ancestor of removed node)
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var y;
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if (z._left !== null && z._right !== null){
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y = (z._left === y) ? z._right : z._left;
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}else if (z._left !== null && z._right === null){
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y = z._left;
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}else if (z._right !== null && z._left === null){
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y = z._right;
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}
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// x should be tallest child of y.
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// If children same height, x should be child of y
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// that has same orientation as z to y.
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var x;
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if (y._left !== null && y._right !== null){
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if (y._left._height > y._right._height){
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x = y._left;
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}else if (y._left._height < y._right._height){
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x = y._right;
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}else if (y._left._height === y._right._height){
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x = (z._left === y) ? y._left : y._right;
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}
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}else if (y._left !== null && y._right === null){
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x = y._left;
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}else if (y._right !== null && y._left === null){
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x = y._right;
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}
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return [x, y, z];
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};
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/**
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* Gets the nodes to be restructured during an AVL restructure
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* after an insert takes place.
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*
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* @public
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* @method
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* @param {Array} traveledNodes Array of previously traveled nodes
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* that are used to help determine the nodes to be restructured.
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*/
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exports.AVLTree.prototype._getNodesToRestructureInsert =
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function (traveledNodes) {
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// z is last traveled node - imbalance found at z
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var zIndex = traveledNodes.length;
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zIndex -= 1;
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var z = traveledNodes[zIndex];
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// y should be child of z with larger height
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// (must be ancestor of inserted node)
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// therefore, last traveled node is correct.
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var yIndex = traveledNodes.length;
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yIndex -= 2;
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var y = traveledNodes[yIndex];
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// x should be tallest child of y.
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// If children same height, x should be ancestor
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// of inserted node (in traveled path).
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var x;
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if (y._left !== null && y._right !== null){
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if (y._left._height > y._right._height){
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x = y._left;
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}else if (y._left._height < y._right._height){
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x = y._right;
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}else if (y._left._height === y._right._height){
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var xIndex = traveledNodes.length;
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xIndex -= 3;
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x = traveledNodes[xIndex];
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}
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}else if (y._left !== null && y._right === null){
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x = y._left;
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}else if (y._right !== null && y._left === null){
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x = y._right;
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}
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return [x, y, z];
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};
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/**
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* Maintains the height balance property by
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* walking to root and checking for invalid height
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* differences between children and restructuring
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* appropriately.
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*
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* @public
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* @method
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* @param {Node} node Started node.
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* @param {Boolean} isRemove Represents if method was called after remove.
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*/
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exports.AVLTree.prototype._maintainHeightBalanceProperty =
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function (node, isRemove) {
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var current = node;
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var traveledNodes = [];
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while (current !== null){
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traveledNodes.push(current);
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current._height = this._getHeightAtNode(current);
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if (!this._isBalancedAtNode(current)){
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var nodesToBeRestructured = (isRemove)
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? this._getNodesToRestructureRemove(traveledNodes)
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: this._getNodesToRestructureInsert(traveledNodes);
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this._restructure(nodesToBeRestructured);
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}
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current = current._parent;
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}
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};
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/**
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* Identifies the pattern of given nodes, then calls
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* the appropriate pattern rotator.
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*
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* @public
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* @method
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* @param {Array} nodesToBeRestructured
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* array of nodes, in format, [x, y, z], to be restructured
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*/
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exports.AVLTree.prototype._restructure = function (nodesToBeRestructured) {
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var x = nodesToBeRestructured[0];
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var y = nodesToBeRestructured[1];
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var z = nodesToBeRestructured[2];
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//Determine Rotation Pattern
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if (z._right === y && y._right === x){
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this._rightRight(x, y, z);
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}else if (z._left === y && y._left === x){
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this._leftLeft(x, y, z);
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}else if (z._right === y && y._left === x){
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this._rightLeft(x, y, z);
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}else if (z._left === y && y._right === x){
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this._leftRight(x, y, z);
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}
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};
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/**
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* Rotates the given nodes from a right right pattern
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* to a parent, with 2 children.
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*
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* @public
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* @method
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* @param {Node} x node with lowest height to be restructured.
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* @param {Node} y parent of x parameter.
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* @param {Node} z grandparent of x, largest height.
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*/
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exports.AVLTree.prototype._rightRight = function (x, y, z) {
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/*
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z
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y => y
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x z x
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*/
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// pass z parent to y and move y's left to z's right
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if (z._parent !== null){
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var orientation = (z._parent._left === z) ? '_left' : '_right';
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z._parent[orientation] = y;
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y._parent = z._parent;
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}else {
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this._root = y;
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y._parent = null;
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}
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// z adopts y's left.
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z._right = y._left;
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if (z._right !== null){
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z._right._parent = z;
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}
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// y adopts z
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y._left = z;
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z._parent = y;
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// Correct each nodes height - order matters, children first
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x._height = this._getHeightAtNode(x);
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z._height = this._getHeightAtNode(z);
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y._height = this._getHeightAtNode(y);
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};
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/**
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* Rotates the given nodes from a left left pattern
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* to a parent, with 2 children.
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*
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* @public
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* @method
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* @param {Node} x node with lowest height to be restructured.
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* @param {Node} y parent of x parameter.
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* @param {Node} z grandparent of x, largest height.
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*/
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exports.AVLTree.prototype._leftLeft = function (x, y, z) {
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/*
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z
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y => y
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x x z
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*/
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//pass z parent to y and move y's right to z's left
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if (z._parent !== null){
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var orientation = (z._parent._left === z) ? '_left' : '_right';
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z._parent[orientation] = y;
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y._parent = z._parent;
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}else {
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this._root = y;
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y._parent = null;
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}
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z._left = y._right;
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if (z._left !== null) {
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z._left._parent = z;
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}
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//fix y right child
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y._right = z;
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z._parent = y;
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// Correct each nodes height - order matters, children first
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x._height = this._getHeightAtNode(x);
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z._height = this._getHeightAtNode(z);
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y._height = this._getHeightAtNode(y);
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};
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/**
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* Rotates the given nodes from a right left pattern
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* to a parent, with 2 children.
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*
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* @public
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* @method
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* @param {Node} x node with lowest height to be restructured.
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* @param {Node} y parent of x parameter.
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* @param {Node} z grandparent of x, largest height.
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*/
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exports.AVLTree.prototype._rightLeft = function (x, y, z) {
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/*
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z
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y => x
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x z y
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*/
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//pass z parent to x
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if (z._parent !== null){
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var orientation = (z._parent._left === z) ? '_left' : '_right';
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z._parent[orientation] = x;
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x._parent = z._parent;
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}else {
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this._root = x;
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x._parent = null;
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}
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// Adoptions
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z._right = x._left;
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if (z._right !== null){
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z._right._parent = z;
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}
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y._left = x._right;
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if (y._left !== null){
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y._left._parent = y;
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}
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// Point to new children (x new parent)
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x._left = z;
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x._right = y;
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x._left._parent = x;
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x._right._parent = x;
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// Correct each nodes height - order matters, children first
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y._height = this._getHeightAtNode(y);
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z._height = this._getHeightAtNode(z);
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x._height = this._getHeightAtNode(x);
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};
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/**
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* Rotates the given nodes from a left right pattern
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* to a parent, with 2 children.
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*
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* @public
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* @method
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* @param {Node} x node with lowest height to be restructured.
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* @param {Node} y parent of x parameter.
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* @param {Node} z grandparent of x, largest height.
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*/
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exports.AVLTree.prototype._leftRight = function (x, y, z) {
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/*
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z
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y => x
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x y z
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*/
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//pass z parent to x
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if (z._parent !== null){
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var orientation = (z._parent._left === z) ? '_left' : '_right';
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z._parent[orientation] = x;
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x._parent = z._parent;
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}else {
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this._root = x;
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x._parent = null;
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}
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// Adoptions
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z._left = x._right;
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if (z._left !== null){
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z._left._parent = z;
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}
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y._right = x._left;
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if (y._right !== null){
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y._right._parent = y;
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}
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// Point to new children (x new parent)
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x._right = z;
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x._left = y;
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x._left._parent = x;
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x._right._parent = x;
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// Correct each nodes height - order matters, children first
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y._height = this._getHeightAtNode(y);
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z._height = this._getHeightAtNode(z);
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x._height = this._getHeightAtNode(x);
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};
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/**
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* Inserts a node into the AVL Tree.<br><br>
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* Time complexity: O(log N) in the average case
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* and O(N) in the worst case.
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*
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* @public
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* @method
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* @param {Number|String} value Node value.
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* @param {Node} current Current node.
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*/
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exports.AVLTree.prototype.insert = function (value, current) {
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if (this._root === null) {
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this._root = new exports.Node(value, null, null, null, 1);
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this._maintainHeightBalanceProperty(this._root);
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return;
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}
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var insertKey;
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current = current || this._root;
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if (current.value > value) {
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insertKey = '_left';
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} else {
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insertKey = '_right';
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}
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if (!current[insertKey]) {
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current[insertKey] = new exports.Node(value, null, null, current);
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this._maintainHeightBalanceProperty(current[insertKey], false);
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} else {
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this.insert(value, current[insertKey]);
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}
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};
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/**
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* In-order traversal from the given node.
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*
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* @private
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* @param {Node} current Node from which to start the traversal.
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* @param {Function} callback Callback which
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* will be called for each traversed node.
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*/
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exports.AVLTree.prototype._inorder = function (current, callback) {
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if (!current) {
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return;
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}
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this._inorder(current._left, callback);
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if (typeof callback === 'function') {
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callback(current);
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}
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this._inorder(current._right, callback);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* In-order traversal of the whole AVL tree.
|
||
|
*
|
||
|
* @public
|
||
|
* @method
|
||
|
* @param {Function} callback Callback which will be
|
||
|
* called for each traversed node.
|
||
|
*/
|
||
|
exports.AVLTree.prototype.inorder = function (callback) {
|
||
|
return this._inorder(this._root, callback);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Post-order traversal from given node.
|
||
|
*
|
||
|
* @private
|
||
|
* @param {Node} current Node from which to start the traversal.
|
||
|
* @param {Function} callback Callback which will
|
||
|
* be called for each traversed node
|
||
|
*/
|
||
|
exports.AVLTree.prototype._postorder = function (current, callback) {
|
||
|
if (!current) {
|
||
|
return;
|
||
|
}
|
||
|
if (typeof callback === 'function') {
|
||
|
callback(current);
|
||
|
}
|
||
|
this._postorder(current._left, callback);
|
||
|
this._postorder(current._right, callback);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Post-order traversal of the whole tree.
|
||
|
*
|
||
|
* @public
|
||
|
* @param {Function} callback Callback which
|
||
|
* will be called for each traversed node.
|
||
|
*/
|
||
|
exports.AVLTree.prototype.postorder = function (callback) {
|
||
|
return this._postorder(this._root, callback);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Pre-order traversal of the tree from given node.
|
||
|
*
|
||
|
* @private
|
||
|
* @param {Node} current Node from which to start the traversal.
|
||
|
* @param {Function} callback Callback which
|
||
|
* will be called for each traversed node.
|
||
|
*/
|
||
|
exports.AVLTree.prototype._preorder = function (current, callback) {
|
||
|
if (!current) {
|
||
|
return;
|
||
|
}
|
||
|
if (typeof callback === 'function') {
|
||
|
callback(current);
|
||
|
}
|
||
|
this._preorder(current._left, callback);
|
||
|
this._preorder(current._right, callback);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Pre-order preorder traversal of the whole tree.
|
||
|
*
|
||
|
* @public
|
||
|
* @param {Function} callback Callback which will
|
||
|
* be called for each traversed node.
|
||
|
*/
|
||
|
exports.AVLTree.prototype.preorder = function (callback) {
|
||
|
return this._preorder(this._root, callback);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Finds a node by it's value.<br><br>
|
||
|
* Average time complexity: O(log N).
|
||
|
*
|
||
|
* @public
|
||
|
* @param {Number|String} value of the node which should be found.
|
||
|
*/
|
||
|
exports.AVLTree.prototype.find = function (value) {
|
||
|
return this._find(value, this._root);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Finds a node by it's value in a given sub-tree.
|
||
|
* Average time complexity: O(log N).
|
||
|
*
|
||
|
* @private
|
||
|
* @param {Number|String} value of the node which should be found.
|
||
|
* @param {Node} current node to be checked.
|
||
|
*/
|
||
|
exports.AVLTree.prototype._find = function (value, current) {
|
||
|
if (!current) {
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
if (current.value === value) {
|
||
|
return current;
|
||
|
}
|
||
|
|
||
|
if (current.value > value) {
|
||
|
return this._find(value, current._left);
|
||
|
}
|
||
|
|
||
|
if (current.value < value) {
|
||
|
return this._find(value, current._right);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Replaces given child with new one, for given parent.
|
||
|
*
|
||
|
* @private
|
||
|
* @param {Node} parent Parent node.
|
||
|
* @param {Node} oldChild Child to be replaced.
|
||
|
* @param {Node} newChild Child replacement.
|
||
|
*/
|
||
|
exports.AVLTree.prototype._replaceChild =
|
||
|
function (parent, oldChild, newChild) {
|
||
|
if (parent === null) {
|
||
|
this._root = newChild;
|
||
|
if (this._root !== null){
|
||
|
this._root._parent = null;
|
||
|
}
|
||
|
} else {
|
||
|
if (parent._left === oldChild) {
|
||
|
parent._left = newChild;
|
||
|
} else {
|
||
|
parent._right = newChild;
|
||
|
}
|
||
|
if (newChild) {
|
||
|
newChild._parent = parent;
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Removes node from the tree. <br><br>
|
||
|
* Average runtime complexity: O(log N).
|
||
|
*
|
||
|
* @public
|
||
|
* @param {Number|String} value of node to be removed
|
||
|
* @returns {Boolean} True/false depending
|
||
|
* on whether the given node is removed.
|
||
|
*/
|
||
|
exports.AVLTree.prototype.remove = function (value) {
|
||
|
var node = this.find(value);
|
||
|
if (!node) {
|
||
|
return false;
|
||
|
}
|
||
|
if (node._left && node._right) {
|
||
|
var min = this._findMin(node._right);
|
||
|
var temp = node.value;
|
||
|
node.value = min.value;
|
||
|
min.value = temp;
|
||
|
return this.remove(min);
|
||
|
} else {
|
||
|
if (node._left) {
|
||
|
this._replaceChild(node._parent, node, node._left);
|
||
|
this._maintainHeightBalanceProperty(node._left, true);
|
||
|
} else if (node._right) {
|
||
|
this._replaceChild(node._parent, node, node._right);
|
||
|
this._maintainHeightBalanceProperty(node._right, true);
|
||
|
} else {
|
||
|
this._replaceChild(node._parent, node, null);
|
||
|
this._maintainHeightBalanceProperty(node._parent, true);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Finds the node with minimum value in given sub-tree.
|
||
|
*
|
||
|
* @private
|
||
|
* @param {Node} node Root of the sub-tree.
|
||
|
* @param {Number|String} current Current minimum value of the sub-tree.
|
||
|
* @returns {Node} Node with the minimum value in the sub-tree.
|
||
|
*/
|
||
|
exports.AVLTree.prototype._findMin = function (node, current) {
|
||
|
current = current || { value: Infinity };
|
||
|
if (!node) {
|
||
|
return current;
|
||
|
}
|
||
|
if (current.value > node.value) {
|
||
|
current = node;
|
||
|
}
|
||
|
return this._findMin(node._left, current);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Finds the node with maximum value in given sub-tree.
|
||
|
*
|
||
|
* @private
|
||
|
* @param {Node} node Root of the sub-tree.
|
||
|
* @param {Number|String} current Current maximum value of the sub-tree.
|
||
|
* @returns {Node} Node with the maximum value in the sub-tree.
|
||
|
*/
|
||
|
exports.AVLTree.prototype._findMax = function (node, current) {
|
||
|
current = current || { value: -Infinity };
|
||
|
if (!node) {
|
||
|
return current;
|
||
|
}
|
||
|
if (current.value < node.value) {
|
||
|
current = node;
|
||
|
}
|
||
|
return this._findMax(node._right, current);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Finds the node with minimum value in the whole tree.
|
||
|
*
|
||
|
* @public
|
||
|
* @returns {Node} The minimum node of the tree.
|
||
|
*/
|
||
|
exports.AVLTree.prototype.findMin = function () {
|
||
|
return this._findMin(this._root);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Finds the node with maximum value in the whole tree.
|
||
|
*
|
||
|
* @public
|
||
|
* @returns {Node} The maximum node of the tree.
|
||
|
*
|
||
|
*/
|
||
|
exports.AVLTree.prototype.findMax = function () {
|
||
|
return this._findMax(this._root);
|
||
|
};
|
||
|
|
||
|
exports.AVLTree.prototype._isBalanced = function (current) {
|
||
|
if (!current) {
|
||
|
return true;
|
||
|
}
|
||
|
return this._isBalanced(current._left) &&
|
||
|
this._isBalanced(current._right) &&
|
||
|
Math.abs(this._getHeight(current._left) -
|
||
|
this._getHeight(current._right)) <= 1;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Returns whether the AVL Tree is balanced.
|
||
|
*
|
||
|
* @public
|
||
|
* @returns {Boolean} Whether the tree is balanced or not.
|
||
|
*/
|
||
|
exports.AVLTree.prototype.isBalanced = function () {
|
||
|
return this._isBalanced(this._root);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Finds the diameter of the AVL tree.
|
||
|
*
|
||
|
* @public
|
||
|
* @returns {Number} The longest path in the AVL Tree.
|
||
|
*/
|
||
|
exports.AVLTree.prototype.getDiameter = function () {
|
||
|
var getDiameter = function (root) {
|
||
|
if (!root) {
|
||
|
return 0;
|
||
|
}
|
||
|
var leftHeight = this._getHeight(root._left);
|
||
|
var rightHeight = this._getHeight(root._right);
|
||
|
var path = leftHeight + rightHeight + 1;
|
||
|
return Math.max(path, getDiameter(root._left), getDiameter(root._right));
|
||
|
}.bind(this);
|
||
|
return getDiameter(this._root);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Returns the height of the tree.
|
||
|
*
|
||
|
* @public
|
||
|
* @returns {Number} The height of the tree.
|
||
|
*/
|
||
|
exports.AVLTree.prototype.getTreeHeight = function () {
|
||
|
return this._getHeight(this._root);
|
||
|
};
|
||
|
|
||
|
exports.AVLTree.prototype._getHeight = function (node) {
|
||
|
if (!node) {
|
||
|
return 0;
|
||
|
}
|
||
|
return 1 + Math.max(this._getHeight(node._left),
|
||
|
this._getHeight(node._right));
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Finds the lowest common ancestor of two nodes.
|
||
|
*
|
||
|
* @public
|
||
|
* @returns {Node} The lowest common ancestor of the two nodes or null.
|
||
|
*/
|
||
|
exports.AVLTree.prototype.lowestCommonAncestor =
|
||
|
function (firstNode, secondNode) {
|
||
|
return this._lowestCommonAncestor(firstNode, secondNode, this._root);
|
||
|
};
|
||
|
|
||
|
exports.AVLTree.prototype._lowestCommonAncestor =
|
||
|
function (firstNode, secondNode, current) {
|
||
|
var firstNodeInLeft = this._existsInSubtree(firstNode, current._left);
|
||
|
var secondNodeInLeft = this._existsInSubtree(secondNode, current._left);
|
||
|
var firstNodeInRight = this._existsInSubtree(firstNode, current._right);
|
||
|
var secondNodeInRight = this._existsInSubtree(secondNode, current._right);
|
||
|
if ((firstNodeInLeft && secondNodeInRight) ||
|
||
|
(firstNodeInRight && secondNodeInLeft)) {
|
||
|
return current;
|
||
|
}
|
||
|
if (secondNodeInLeft && firstNodeInLeft) {
|
||
|
return this._lowestCommonAncestor(firstNode, secondNode, current._left);
|
||
|
}
|
||
|
if (secondNodeInRight && secondNodeInLeft) {
|
||
|
return this._lowestCommonAncestor(firstNode, secondNode, current._right);
|
||
|
}
|
||
|
return null;
|
||
|
};
|
||
|
|
||
|
exports.AVLTree.prototype._existsInSubtree = function (node, root) {
|
||
|
if (!root) {
|
||
|
return false;
|
||
|
}
|
||
|
if (node === root.value) {
|
||
|
return true;
|
||
|
}
|
||
|
return this._existsInSubtree(node, root._left) ||
|
||
|
this._existsInSubtree(node, root._right);
|
||
|
};
|
||
|
|
||
|
})(typeof window === 'undefined' ? module.exports : window);
|