255 lines
8.9 KiB
C#
255 lines
8.9 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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namespace DataStructures.SkipListSpace
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{
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/// <summary>
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/// Key value pair implemented in Skip List
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/// </summary>
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/// <typeparam name="TKey">Key in key value pair</typeparam>
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/// <typeparam name="TValue">Value in key value pair</typeparam>
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[Serializable]
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public partial class SkipList<TKey, TValue> : IEnumerable<TValue>, ICollection<TValue>
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where TKey : IComparable<TKey>
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{
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private readonly object lockObject = new object();
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private readonly int maxLevel;
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private int level;
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private SkipNode<TKey, TValue> header;
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private readonly NullSkipNode<TKey, TValue> NullNode;
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private double probability;
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private const double Probability = 0.5;
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private readonly Random random = new Random();
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public int Count { get; private set; }
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public bool IsSynchronized
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{
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get { return false; }
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}
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public object SyncRoot
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{
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get { return lockObject; }
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}
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[ContractInvariantMethod]
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private void ObjectInvariant()
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{
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Contract.Invariant(probability > 0);
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Contract.Invariant(probability < 1);
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Contract.Invariant(maxLevel > 0);
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}
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private SkipList(double probable, int maxLevel)
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{
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Contract.Requires<ArgumentOutOfRangeException>(maxLevel > 0);
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Contract.Requires<ArgumentOutOfRangeException>(probable < 1);
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Contract.Requires<ArgumentOutOfRangeException>(probable > 0);
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this.probability = probable;
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this.maxLevel = maxLevel;
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level = 0;
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header = new SkipNode<TKey, TValue>(maxLevel);
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NullNode = new NullSkipNode<TKey, TValue>(maxLevel);
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//Initially all the forward links node of dummy header is NullNode
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for (int i = 0; i < maxLevel; i++)
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{
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header.Links[i] = NullNode;
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}
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}
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public static SkipList<TKey, TValue> CreateInstance(long maxNodes)
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{
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return new SkipList<TKey, TValue>(Probability, (int)(Math.Ceiling(Math.Log(maxNodes) /
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Math.Log(1 / Probability) - 1)));
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}
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private int GetRandomLevel()
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{
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Contract.Ensures(Contract.Result<int>() >= 0);
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Contract.Ensures(Contract.Result<int>() < maxLevel);
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int newLevel = 0;
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double ran = random.NextDouble();
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while ((newLevel < maxLevel) && (ran < probability))
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{
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newLevel++;
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}
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return newLevel;
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}
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/// <summary>
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/// Insert key value pair in list
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/// </summary>
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/// <param name="key"></param>
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/// <param name="value"></param>
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public void Insert(TKey key, TValue value)
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{
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Contract.Requires<ArgumentNullException>(key != null, "key");
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SkipNode<TKey, TValue>[] update = new SkipNode<TKey, TValue>[maxLevel];
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//Start search for each level from dummy header node
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SkipNode<TKey, TValue> cursor = header;
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//Start from current max initialized header
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for (int i = level; i >= 0; i--)
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{
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//Find the node which is previous node to current code in any level
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while (cursor.Links[i].Key.CompareTo(key) == -1)
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{
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cursor = cursor.Links[i];
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}
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//Put the predecessor node link in the level of update list
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update[i] = cursor;
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}
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//Check level 0 next whether we already have that element
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cursor = cursor.Links[0];
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if (cursor.Key.CompareTo(key) == 0)
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{
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//Assign new value to corresponding key
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cursor.Value = value;
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}
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else
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{
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//If this is new node, then
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//Find random level for insertion
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int newLevel = GetRandomLevel();
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//New node level is greater then current level
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//Update intermediate nodes
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if (newLevel > level)
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{
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//This is a special case, where dummy header links aren't initialized yet
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for (int i = level + 1; i < newLevel; i++)
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{
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//These levels of header aren't initialized yet
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update[i] = header;
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}
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//update current level, until this level from bottom header link is initialized
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level = newLevel;
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}
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//New node which will be inserted into new level, also needs newLevel number of forward edges
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cursor = new SkipNode<TKey, TValue>(newLevel, key, value);
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//Insert the node
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for (int i = 0; i < newLevel; i++)
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{
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//Update edges of all the levels below to that level
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//New node is set to successor node its predecessor
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cursor.Links[i] = update[i].Links[i];
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//Update forward edges of predecessor to currently inserted node
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update[i].Links[i] = cursor;
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}
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Count++;
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}
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}
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/// <summary>
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/// Delete from skip list if element exists
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/// </summary>
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/// <param name="key">Key to be deleted</param>
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public void Delete(TKey key)
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{
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Contract.Requires<ArgumentNullException>(key != null);
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SkipNode<TKey, TValue>[] update = new SkipNode<TKey, TValue>[maxLevel + 1];
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SkipNode<TKey, TValue> cursor = header;
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for (int i = level; i >= 0; i--)
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{
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while (cursor.Links[i].Key.CompareTo(key) == -1)
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{
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cursor = cursor.Links[i];
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}
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update[i] = cursor;
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}
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cursor = cursor.Links[0];
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//Check is this the element we want to delete?
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if (cursor.Key.CompareTo(key) == 0)
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{
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for (int i = 0; i < level; i++)
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{
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//If next element is our to be deleted element
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//Check prev node point to next node
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if (update[i].Links[i] == cursor)
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{
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update[i].Links[i] = cursor.Links[i];
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}
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}
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//Readjust levels of initialized links of dummy header
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while ((level > 0) && (header.Links[level].Key.Equals(NullNode)))
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{
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level--;
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}
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Count--;
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}
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//Element isn't in the list, just return
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}
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/// <summary>
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/// Search for values, given a key
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/// </summary>
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/// <param name="key">Key to be searched</param>
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/// <returns>Value otherwise type default</returns>
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public TValue Search(TKey key)
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{
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Contract.Requires<ArgumentNullException>(key != null);
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SkipNode<TKey, TValue> cursor = header;
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for (int i = 0; i < level; i++)
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{
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SkipNode<TKey, TValue> nextElement = cursor.Links[i];
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while (nextElement.Key.CompareTo(key) == -1)
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{
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cursor = nextElement;
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nextElement = cursor.Links[i];
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}
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}
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//Got previous element of current key in the list
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//So next element must our searched element if list contains that element
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cursor = cursor.Links[0];
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if (cursor.Key.Equals(key))
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{
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return cursor.Value;
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}
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else
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{
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//Element is not in the list, return default
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return default(TValue);
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}
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}
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public void CopyTo(Array array, int index)
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{
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Contract.Requires<ArgumentNullException>(array != null, "array");
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Contract.Requires<ArgumentOutOfRangeException>(index >= 0, "index");
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Contract.Requires<ArgumentException>(array.Length < Count);
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int i = index;
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var node = header.Links[0];
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while (node != null)
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{
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array.SetValue(node.Value, i);
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node = node.Links[0];
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i++;
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}
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}
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public IEnumerator<TValue> GetEnumerator()
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{
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var node = header.Links[0];
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while (node != null)
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{
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yield return node.Value;
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node = node.Links[0];
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}
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}
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System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
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{
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return this.GetEnumerator();
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}
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}
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}
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